Gain Ground Again
Gain Ground Again | ||||||||||||||||||||||
© SEGA | ||||||||||||||||||||||
|
Gain Ground Again (ゲイングランド アゲイン プ) is a game in the Gain Ground series that was exclusively released for mobile via the Puyo Puyo! Sega distribution portal. It was made available for I-mode devices on April 26th, 2010, and on September 1st, 2010 for Yahoo!Keitai devices.
Gain Ground Again is the sixth and (currently) final unique version of Gain Ground to be released to date- those other versions being the original Arcade version, the Sega Master System remake, The Genesis/Megadrive version, the PC Engine's "Gain Ground SX", and the arcade-faithful PS2 version made for the Sega Ages 2500 collection. While all five of the previously listed versions of Gain Ground tended to stick the same gameplay design and strategy, Gain Ground Again greatly experiments with the formula of the original games whilst still fitting in perfectly in the series' rather unique genre of top-down shooter strategy-puzzle.
This game's plot acts as a sequel to that of the original version(s) of Gain Ground, which all retold the same baseline story in varying ways. In the original game(s), the Gain Ground system was a series of simulated war environments created to rekindle the fighting spirit of a peaceful utopian humanity so they would remember how to defend themselves in the event of an emergency- only for the supercomputer controlling the simulation to go berserk and take its players and creators hostage. After the system was shut down at the end of the original game(s), Gain Ground Again’s story picks up right where the old ones left off- with the bugs being purged from the system, the simulation is once more opened to the public. But of course, it goes berserk again anyways. Now, warriors old and new must once again venture into the rouge Gain Ground system, rescue the hostages, and shut it down from the inside, just like they did the first time around.
In most versions of Gain Ground, the player is tasked with rescuing hostages in order to build up a large party of selectable characters and then choosing the right one to deal with any given situation. Gain Ground Again, however, focuses around building a small team of three characters before entering each world, and playing all ten levels of that world with just those selected units. Rescuing hostages, meanwhile, does not add them directly to a player's party, and instead unlocks them so the player can put them in a future team the next time they enter a world.
Gain Ground Again also features a wider cast of playable characters, sporting 25 units, greater than any other version of the game. Both characters from old versions of the game as well as new characters unique to Gain Ground Again make up the composition of the character roster- but even the older characters change up the weapons they are traditionally known for using in an effort to increase the game's character variety even further. Unfortunately, given the lack of footage, only 10 of the game's characters have been confirmed thus far (by name), and not all of them have had their bios recorded.
Gallery[edit | edit source]
-
The Game's Logo.
-
The Game's Title Screen/Menu.
-
Round 1 Stage 5, as seen in a screenshot Sega used to promote the game.
-
Round 1 Stage 9.
-
The Round 1 Boss.
-
Round 2 Stage 3.
-
Round 2 Stage 8.
-
The Round 2 Boss.
-
The Round 4 Boss, as seen in a screenshot Sega used to promote the game.
-
Character Bio 1: Betty
-
Character Bio 2: Norman
-
Character Bio 3: Ada
-
Character Bio 4: Rebecca
-
Character Bio 9: Stone Head
-
Character Bio 14: Valkyrie
-
Character Bio: Zaemon (Number Unknown), as seen in a screenshot Sega used to promote the game.
Video[edit | edit source]
External Links[edit | edit source]
- Gain Ground Again on Sega Retro